;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

;===========================================================================
;===========================================================================
;ubv̌ACR̕\ʒuiXWjivar(53)̐lMĂj
[State 5900, sword pos X]
type = VarSet
trigger1 = 1
var(53) = 0
;===========================================================================

;===========================================================================
;ubv̌ACR̕\ʒuiYWjivar(54)̐lMĂj
[State 5900, sword pos Y]
type = VarSet
trigger1 = 1
var(54) = 0
;===========================================================================

;===========================================================================
;WINNER̕\ݒivar(55)̐lMĂj
[State 5900, see "WINNER"]
type = VarSet
trigger1 = 1
var(55) = 0
;0cWINNER\/GROOVE POINT ON
;1cWINNER\Ȃ/GROOVE POINT OFF
;===========================================================================

;===========================================================================
;to be continued̕\ݒivar(56)̐lMĂj
[State 5900, see "to be continued"]
type = VarSet
trigger1 = 1
var(56) = 0
;0cto be continued\/GROOVE POINT ON
;1cto be continued\Ȃ/GROOVE POINT OFF
;===========================================================================
;===========================================================================

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190
